Alpha The Realm Unbound is in early alpha testing. Public downloads aren't open yet. Things will change, break and be rebuilt.

The Realm Unbound

Step through the door. Every room a painting, every road a story.

A hand-drawn, point-and-click fantasy RPG in the spirit of the classic online worlds of the 1990s. Wander painted rooms, dress your hero piece by piece, face monsters in turn-based battle, and build whole realms of your own.

Download: coming after alpha Developer access

Windows & Linux · one file, nothing to install · public release after alpha testing

A world of rooms

The Realm Unbound is built the old way: one still, hand-drawn scene at a time. The town square with its well and lamp posts. The north gate with wolves prowling beyond the fence. The forest road to Thornvale.

Click where you want to go and your hero finds the way, around walls, fences and wells. Walk off the edge of a scene and you're in the next one. Behind a tree, the tree hides you; in front of it, you hide the tree.

Every screen you see here is taken straight from the game.

The town square of Arimathor: two cottages, a stone well, lamp posts and the hero walking past flowers
The town square of Arimathor

Posted on the town board

Painted rooms

Every screen is a single scene, not a scrolling map. Exits on the edges lead on to the next room, the next town, the next territory.

Point and click

Click the ground and your hero walks there, picking a path around anything in the way.

Dress your hero

Your character is a paper doll. Every sword, staff, tunic and pair of trousers you wear shows on them, in the world and in battle.

Turn-based battles

Click a monster to meet it on a separate battle field. Attack, watch it answer, or try your luck and flee. The room waits for you, just as you left it.

Spoils of war

Beaten monsters leave something behind. Put it on right there in the victory window, or keep it in your bag for later.

Build your own realm

The world builder is part of the game. Paint scenes, draw walls, link rooms with doorways, and choose which monsters roam where.

Coming later

Friends drop in

Play alone, or open your world so friends can join you over the network: no servers, no subscriptions.

The builder's workshop

Press F1 and the game becomes the tool that made it. Everything you change is saved as you go, and F1 again drops you straight back in to walk what you built.

  • Paint trees, houses, wells and fences from the asset palette
  • Draw walls your hero can't walk through
  • Draw doorways on any edge and choose where they lead, even into another territory
  • Set the monsters that roam each room, and how many
  • Teleport to any room in any territory to keep working
  • Undo anything with Ctrl+Z
The room builder: an asset palette on the left, the town square in the middle, and a new doorway being linked to another room
Linking a new doorway in the room builder

Take the road

The game will be a single file. Download it, put it in a folder, and run it, with nothing to install. Public downloads open once alpha testing is done.

Windows

Windows 10 or 11, 64-bit · 44 MB

Download for Windows

Coming after alpha

  1. Make a folder for the game (on your Desktop or in Documents) and put the file in it.
  2. Double-click it. If Windows says "Windows protected your PC", choose More info, then Run anyway. The game isn't signed yet.

Linux

64-bit, most distributions from 2020 on · 44 MB

Download for Linux

Coming after alpha

  1. Put the file in a folder of its own.
  2. Allow it to run: right-click it, Properties, tick Allow executing as a program. Or in a terminal: chmod +x Unbound-Linux
  3. Double-click it, or run ./Unbound-Linux

The game keeps your worlds in an UnboundData folder it creates beside itself. Keep the two together, and back that folder up.

Testing the alpha?

Developers and invited testers get the latest builds, and can report bugs and ideas, in the developer area.

Developer access

Questions at the tavern

Do I need to install anything?

No. Everything the game needs is inside the one file. You don't need Python, extra libraries or a separate installer.

Where is my world saved?

In a folder called UnboundData, created next to the game the first time it runs. Your rooms and territories live there. If you put the game somewhere it can't write (like Program Files), it'll tell you and ask you to move it.

Why does it take a moment to start?

The single file unpacks itself each time it starts. It takes a few seconds, a little longer the very first time.

When can I download it?

When alpha testing is finished. Until then builds go to developers and invited testers, who report what needs fixing. If you'd like to help test, get in touch with the project owner.

Can I play with friends?

Not yet. Drop-in multiplayer is planned: one player hosts their world and friends join over the network, with no central server. For now the game is single-player.

Is my progress saved?

The worlds you build are saved as you go. Your hero's health, gear and bag are kept while the game is open. Saving your hero between sessions is coming in a later preview.

What are the controls?

Click to walk, click a monster to fight, I for your inventory, F1 for the world builder, F3 to see paths and walls, Esc to quit. In battle, A attacks and F flees.